What was it about the first Dragon Age I did not like? Mainly, it was the combat. I played the PC version of the game and was frustrated at how frequently I had to pause the game to micromanage my party in combat. Especially since I could only queue up one action at a time. While Dragon Age Origins
Bioware did succeed in telling an interesting story, with solid characters and as usual a dialog tree so complex it would be almost impossible to see all the possible interactions without cracking open the code and looking them all up. My first play through stalled just before the start of the big End Game content. I was just tired, my party felt somewhat underpowered (common for first RPG run throughs for me) and frankly, I had no desire to go through the tedium of managing my party in a massive battle in an effort to save the world. Some hero I turned out to be.
Anyways, so, the sequel, which follows more expansions than I could be bothered to keep track of, released earlier this week. Hopefully I can get some time in with the game and get at least a early review with first impressions up in the next few days.
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